You can try talk to students around the college, but the best they can offer is a short gossip that video games are awesome, without going into what and why they are. In case of Manic Game Girl, it also tries the same thing, but maybe the developers weren’t that knowledgeable about video games, because the reference is kinda superficial and limited. Games with such meta premise has tried catering to their target audience in some way – Segagaga, a similar game with official Sega’s backup, had gone over their duty to include tons of minigames or others that references their products, and some like Neptunia, without that kind of support behind, utilized a load of tongue-in-cheek memes. It’s a noble concept, but there’s a certain problem with their writing. Soon enough, the city is overrun by terrorists also obsessed with video games, and Amber is selected as a resistance fighter against evil corporation responsible for this turmoil, which plans to take over the world by their equally evil video games. Manic Game Girl is a half adventure, half beat-em-up hybrid game, where you assume a role of Amber, a college freshman who doesn’t know a thing about video games, but becomes quite good at them once she brings the brand new console, Game Stealth, to her room.
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